Video Games, France
The study aims to collect and showcase artistic experimentation in video games, particularly in open and voxel based construction games, highlighting their role as creative and epistemic mediums. Additionally, it seeks to enhance art experiences by developing a platform for collaboration among artists, designers, players, educators and professors fostering artistic expression and innovation within some 3D gaming environments based on real geographical maps, cultural objects,architectural data and situated scenarios.
How does this relate to CAE?
- Cultural representation and storytelling: Video games incorporate diverse cultures through characters, settings, myths, folklore, and historical narratives.
- Educational value and identity exploration: Video games games serve as educational tools, teaching traditions, customs, and historical contexts while also addressing themes of migration and cultural identity.
- Linguistic and aesthetic diversity: Many games feature multiple languages and reflect cultural aesthetics through architecture, landscapes, and art styles.
- Social issues and urban exploration: Games may address issues such as discrimination, cultural assimilation, gender issues, and offer insights into city life, transportation, sustainability, etc.
- Community and cross-cultural interaction: Multiplayer and online games foster global exchanges, connecting players from different backgrounds.
Key stakeholders
The video game case study will engage multiple stakeholders, including developers and designers, who create and refine game mechanics and user experience; modders, who enhance games without extensive coding; and facilitators and teachers, who guide players through game scenarios. Players (learners) will actively engage with the games, while gaming communities and influencers will contribute to their visibility and popularity. Educational institutions that provide education and training in game development and related fields, and government and cultural institutions that support the video game industry through grants, incentives, or cultural initiatives. Finally, the general public and students will be the end users who will experience and evaluate the games within the study.
Related links
Urban Contributory Design – Methodologies and actions for a digital urbanity beyond the smart city / Guide for the Implementation of the Artistic and Cultural Education Pathway / Partnerships in the field of cultural and artistic education / Designing instruction for learning technologies, André Tricot / Luanti, An open source voxel game engine

